Describe the player goal, world, and rules so your next build has a clear direction.
Describe what the player does
Begin with the main action and the reason to keep playing. Name what players earn, unlock, avoid, or complete. Concrete rules are easier to evaluate than a request to make a game “more fun.”
Example promptPlayers gather apples, sell them at a market stall, and spend coins to unlock a larger orchard.
Set the scene and scale
Describe the setting, colors, important landmarks, and approximate size. Start with a compact scene that supports the gameplay. Mention where players spawn and how they find the first objective.
Use image references deliberately
Attach images in the editor when a shape, layout, or atmosphere is easier to show. Explain what you want to borrow from each reference. Use images you are allowed to share. A reference guides a build; it does not guarantee an exact reproduction.
Ask for one focused change
When refining a project, describe what should change and what should stay. Refer to existing objects or scripts using the editor’s context tools when possible. Test each important change before adding the next one.
Example promptKeep the map layout. Add a visible countdown above the race start, and begin the race only after the countdown reaches zero.